Item rewards will be of a tier meant to very roughly reflect the challenge of the demand. Grants 720 to 880 reputation with a random visible faction (1 to 3) * (4 * ( intelligence - 10) + 50) skill points The type of reward is randomly generated out of 8 possible rewards, with each having an equal chance, unless the player character is a True Kin, where the reward that grants mutation points grants attribute points instead.ġ to 3 attribute points or 1 to 3 mutation points (if true kin, it will always be attribute points) The baetyl will want from 3 to 6 items that have the item mod. must have a MinTier less than or equal to 8 (only wall mods have this value set higher)Īn item mod meeting these requirements is randomly selected, with all such item mods being equally likely.must not have the NoSparkingQuest property set to true ( Sharp, Freezing, and Flaming have this, as well as some wall mods).To be eligible to be used in a baetyl quest, an item mod: or its blueprint-level Render.DisplayName, with all color formatting stripped, matches the blueprint's Render.DisplayName with all color formatting stripped.or it has the demand blueprint set in its SparkingQuestBlueprint property or tag.its blueprint is the same as the demand blueprint.The baetyl will want from 3 to 6 objects matching the blueprint.Īn object is considered to match the demand if: must not have the tag SparkingQuestBlueprint set to a value other than its own blueprint nameĪ blueprint meeting these requirements is randomly selected, with all such blueprints being equally likely.must not have the character [ in its Render.DisplayName.must not have the tag ExcludeFromDynamicEncounters. ![]() To be eligible to be used in a baetyl quest, an item blueprint: Any item with the mod will satisfy an item mod demand. Baetyl QuestsĪ sparking baetyl has a 70% chance of demanding a particular kind of item and a 30% chance of demanding a particular item mod. Sparking baetyls will passively push adjacent gases away from themselves, with a 25% chance of doing so each round. Notably, reality stabilization will prevent sparking baetyls from being revealed by Clairvoyance.Ī sparking baetyl's reality stabilization and gas repulsion will be disabled if the baetyl is broken, rusted, or affected by EMP however, its explosion effect will still function. The strength of this reality stabilization is equal to 120 when a sparking baetyl is at maximum HP if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP. Sparking baetyls have an inherent reality stabilization effect, while will contest reality distorting events. After exploding, the baetyl itself will disappear, leaving behind a space-time vortex. If its HP is further reduced to 20% (400 HP), it will violently explode with a force of 25,000, dealing 10d10+75 85-175 (Avg: 130) damage to everything in a huge radius. If a sparking baetyl's hitpoints are somehow reduced to 25% of their maximum HP (500 HP), it will become broken. Sparking baetyls are completely immobile objects with extremely high health and AV, meaning they are extremely difficult to destroy under normal circumstances. Once the request is fulfilled, sparking baetyls will cease sparking and, when spoken to, will respond only with the following: It will then consume the items, and reward the player. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyls location, even if they do not have line of sight to it. When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. These rewards can be a weapon, artifact, or even reputation or attribute points. Sparking baetyls are a kind of b a e t y l that are able to grant the player "quests" with random rewards. ![]() Sparking baetyls can be found in Bethesda Susa, as well as rarely in ruins, the flower fields, the Rusted Archway, Grit Gate, Golgotha beneath the Cloaca level, and randomly underground. PerfectĪ s p a r k i n g b a e t y l is an object belonging to the baetyls faction. Under that dermis and the meteoritic layer, an electric heart grinds on the field of magnets at the earth's core and radiates a shower of sparks.Ģ 5 % c h a n c e p e r t u r n t o r e p e l g a s e s n e a r i t s e l f. A lens of glass has crusted over the smooth stone where the heat of sacred math burned the air then cooled in Q.E.D.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |